SALEM, OR - Yesterday’s Madden NFL 26 title update delivered a broad round of gameplay tuning, new defensive formations, presentation polish, and stability fixes across Franchise, Superstar, and Ultimate Team. Defense is the headline-cleaner coverage logic, more responsive pass rush, and fresh "Sim" disguise concepts-alongside UI, audio, art, and gear updates.
Gameplay - Catching
- Higher chance for catch knock-outs on Competitive to create more authentic breakups.
- Fixed catch animation blending so receivers' hands no longer warp during catches.
- Resolved a Stretch Alert Bubble bug where catch timing desynced and caused fumbles.
- Eliminated cases where receivers warped to extreme speeds during standing catches.
Gameplay - Locomotion
- Increased acceleration for elite scrambling QBs when escaping the pocket.
- Fixed WRs jogging after a teammate made a reception.
- Restored intended cut move on slant routes.
- Tuned down spin-move effectiveness for taller ball carriers.
- Corrected a safety pathing issue that caused drastic turns on corner routes.
Gameplay - Post-Play
- Fixed "Bowling Celebration" ball teleport.
- Addressed rare freezes after catch/tackle outcomes.
Gameplay - Defense
- Fixed man-coverage press not triggering vs Gun Empty Steeler - Steeler Cross.
- Corrected AI goal-line alignment versus certain 4-WR sets.
- Fixed a zone bug in Nickel 3-3 Single Mug where assignments flipped after play flips.
Gameplay - Pass Rush
- All defenders can now trigger "Super Wins" based on ratings and situation (not limited to higher-rated vs lower-rated matchups).
- Contain logic adjusted: no more surf animation when the offense runs or sells play-action.
- More consistent triggers for CPU and user pass-rush moves for livelier line play.
- Contain defenders disengage faster when QBs drop excessively deep.
- Reduced bull-rush overuse; rushers mix moves by archetype and ratings.
Gameplay - General Tuning
- Raised QB fumble chance vs user hit-sticks on Competitive for better balance.
- Fixed Ball Carrier coach adjustment giving user runners a near-zero fumble chance.
- Cleaner visual cueing when Abilities activate.
- Mini Games: Two-Minute Drill now shows the Continue button.
- Fixed Offensive PI on Gun Bunch Str Nasty - Mtn Double Pass due to blockers drifting downfield.
- Superstar Showdown (Ranked): closed an exploit where users let AI play by holding LB.
- Tuned CPU QBs to avoid unnecessary early rollouts.
Special Teams
- Max-power, low-trajectory 70-yard field goals are now achievable for 99 KPW kickers.
- Closed several blocked-kick exploits.
- Kick returners field short, wide kicks more reliably.
Playbooks - Fixes & New Content
- Fixed wild snaps over/around QBs on Pistol - Spread: Jet Touch Pass.
- Flexbone Close: WR Dive no longer forces accidental QB keeps after early snaps.
- Gun Wing Stack: Ohio Spacing no longer causes WR collisions at the snap.
- Nickel Over - Cover 3 Sky vs 4×1: tuned safety alignment and corrected play art.
- Dime Load Weak: restored missing coverage-shell adjustments.
- New formations: 3-3-5 Penny 3 High; Dime Single Mug; Dime 2-3 Single Mug.
- New disguised "Sim" concepts: Blitz Loop 3, Nickel Sim 2, Field Sim 3; Cover 2 Roll, Show SS Sim 2, Cross Sim 2 (heavy-blitz looks with only four rushers and seven in coverage).
- Team playbook updates (highlights): Bengals add multiple 3-4/3-3 variants and Single/Dime Mugs; Cardinals add 3-3-5 Penny 3 High and Dime 2-3 Single Mug; Colts add Dime 2-3/Single Mug and 3-4 families while removing older 4-3/Nickel sets; Raiders add Nickel Over; Steelers add Dime Single Mug, Nickel 3-3 Over, Load Mug, plus 3-4 alignments; Dime Single Mug added to Browns, Chargers, Chiefs; Dime 2-3 Single Mug added to Bills, Broncos, Panthers, Rams, Ravens.
- Benkert's Dimes playbook: gains 36 Gun Bunch TE plays and 33 Gun Bunch X Nasty plays.
Presentation
- Custom pre-game sequences for NFL Rivalries program; Rivalries uniforms auto-preset in Franchise.
- Updated Rivalries field art for all teams for 2025; extra commentary lines for these matchups.
- CPU highlights added to Halftime Show and Weekly Recap.
- UI fixes: smoother bumper scrolls; correct sideline appearances; accurate end-of-quarter banners; rookie stat banners fixed; upcoming games banner shows bye weeks; Super Bowl pre-game bumper restored.
Franchise Mode
- Stopped CPU from auto-promoting coordinators when a user leaves a league (which blocked advancement).
- Super Bowl branding now shows the correct year and logo.
- Coach Abilities correctly show as upcoming/unlocked along the archetype path; description typos cleaned up.
- Multiple stability improvements.
Superstar Mode
- New Stats tab in Superstar Center with standings and league leaders.
- Teams now attempt field goals correctly during simulation.
- Fixed mis-labeled Weekly Activities connections and save-slot data combining that blocked progression.
- Adidas questline completion fixed for affected gear; resolved black screen after the Combine.
- Various stat accuracy fixes.
Ultimate Team
- Field Pass & Rewards: fixed missing reward flows after events/XP; Premium Pass soft-lock resolved; correct return path after purchases; Weekly Spotlight displays correct reward/level; stretched backgrounds/borders fixed; Ranked H2H progression visuals corrected; max-level Premium Pass timing displays properly; Top-100 "Unranked 0" display fixed; Continue button consistently responsive.
- Lineups: no more disappearing eligible-player lists when swapping depth-chart players; drag-and-drop flicker removed; strategy and chemistry logos display correctly; secondary-position icons show on chemistry card backs; "Flip Item" works as intended.
- Store/Sets/Packs: Pack Helper validates "Promote to Starter" positions; missing art restored for fantasy/welcome packs; Platinum Player art matches reward path; quick-sell flow is responsive.
- Challenges/Events/H2H: progress and rewards save reliably; shorter loading after sequences; Co-op Challenges jump directly into gameplay; invited users see correct Progress & Rewards; fixed UI overlaps/blank tags and division-icon issues; Squads re-joins restore ready button and correct lobby.
- UI polish: numerous alignment/scale fixes across hubs; highlight brackets/callouts restored; CES Results tile layout corrected; chemistry/coach indicators update correctly; Field Pass tab remains stable; card customizations display properly in Squads and "Sick Six"; improved icon/scroll/progress consistency.
- Stability: User/Currency bar no longer disappears; event-requirement lists show over-limit players; faster/reliable reward and progression screens.
Audio
- Reduced repetitive commentary, corrected misplaced lines, tuned stadium SFX levels, and fixed music playback issues.
UI & Platform
- Main Menu tiles no longer route to a blank screen.
- Switch 2: fixed local co-op blocks, Joy-Con recognition in Mini Games Team Select, and controller handoff on Team Select.
- Score HUD no longer duplicates; added/updated player portraits; general front-end polish and stability.
Art, Gear & Likeness
- Added the New England Patriots' costumed mascot, Pat Patriot. With this, every team that uses an in-stadium mascot is represented; the five without are Chargers, Jets, Giants, Packers, and Raiders.
- New gear: Nike Vapor Speed 3, Nike Zoom Vapor Pro 1, Nike LeBron IV Menace cleats; equip-able wrist braces; six new Axiom facemasks (Robot Straight, JR Cross, Snowflake, Spyder, 808, Robot Cage).
- New/updated player likenesses: Colston Loveland (Bears TE), Benjamin Morrison (Bills CB), Trey Amos (Commanders CB), James Pearce Jr (Falcons EDGE), Chase Brown (Bengals RB).
Bottom Line
This update leans into smarter defense and deeper disguise, livens up line play, and cleans up mode stability and presentation across the board-plus fresh playbooks, gear, and likenesses.



