SALEM, OR - Former EA Sports developer Ian Cummings, once the creative director for Madden, sat down with gaming content creator SoftDrinkTV for a wide-ranging discussion on the past, present, and possible future of sports gaming. In this candid conversation, Ian offered behind-the-scenes stories, creative insights, and his own unfiltered perspective on where the genre has gone - and where it could be headed.
For long-time fans of football video games, the interview serves as a rare peek into the mind of someone who was in the trenches during a critical era of Madden's history. It's not a sales pitch or a studio-approved PR segment - it's an honest, often surprising, exchange between two people passionate about the craft and culture of sports games.
"I don't have a dog in the fight anymore - I'm just calling it like I see it," Cummings said early in the interview.
Revisiting the Madden Years
Cummings spent over a decade at EA, and in the video, he reflects on the highs and lows of his tenure. He talks about the intense pressure of annual release cycles, the constraints that shaped certain creative decisions, and the moments when the team pushed boundaries despite limitations.
"Some of our biggest breakthroughs came from the smallest, scrappiest ideas," he recalled. "It wasn't always about budget - it was about will."
He also addressed fan frustrations, acknowledging that some innovations were sacrificed in the name of meeting deadlines or aligning with the broader company vision.
The State of Sports Gaming
When the conversation turned to the current state of sports gaming, Cummings didn't hold back. He discussed how monetization models, shifting development priorities, and corporate consolidation have impacted creativity.
"If you're making a sports game today, you have to fight to make it for the players - not just for the shareholders," he said.
He praised certain modern innovations while expressing concern that too many design choices now prioritize short-term revenue over long-term player engagement.
Lessons for the Future
Perhaps most intriguing were Cummings' thoughts on what could be done to revitalize the sports gaming genre. He emphasized the importance of player feedback loops, smaller experimental projects, and re-examining how realism and fun are balanced.
"I'd love to see a game take risks again," he said. "Sports are unpredictable - our games should be too."
Watch the Full Conversation
While this article highlights some of the key takeaways, the full video dives much deeper into Ian's philosophy, the realities of AAA development, and candid stories from his time in the industry. For anyone who has ever picked up a controller and cared about what makes a great sports game, it's well worth the watch.



